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Assassins 4 (1999)(Weird Science).iso
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1992-09-02
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CYBERDRONE
by Fabrizio Bazzo 1995
DISTRIBUTION
This game is Public Domain; it can be freely distributed,
providing that:
- none of the files included is modified in any way;
- no charge is made that exceeds the average cost for
duplication and postage.
SYSTEM REQUIREMENTS
To play this game you need an Amiga with at least 1M of RAM
with OS 1.3 or higher and a PAL display; 1.2 should also be
OK, but I couldn't test it. Sorry!
QUICK START
Before playing, you need to copy some fonts in your FONTS:
directory; let's say that you have extracted the archive to
a floppy named 'Buzz'; open a shell window and type:
Copy Buzz:Cyberdrone/fonts to Fonts: all
If you don't have enough space on your boot-disk or you
don't want a permanent modification you can type:
Assign Fonts: to Buzz:Cyberdrone/fonts add
The Assign command must be in your C: logical device.
Now the game can be started by double-clicking its icon.
Two 'Assign' will be made by the program itself:
CybData: if not already present, is assigned to
[Cyberdrone_dir]:data
CybSave: if not already present, is assigned to
[Cyberdrone_dir]:saved_games
HD INSTALLATION
If you want to run the game from your Hard Disk, simply
drag the Cyberedrone icon into the selected partition and
directory, and copy the fonts to your Fonts: directory
Copy Buzz:Cyberdrone/fonts to Fonts: all
HOW TO PLAY
Cyberdrone is a RPG game with a sci-fi background; in this
game you play the role of a cadaver.
Well, to be more precise, of a clinically dead subject whose
body has been sold to a corporation specialized in building
cyborgs. The good news is that your brain has not been
damaged and still retains all your memory; the bad news is
that nobody cares for this and what is left of you is thrown
into the productive process as raw material.
Fortunatly, a failure of the machinery avoids you the latest
phase of the process, and this is the point where the game
begins.
Your task is simple: find the exit and flee.
To do such a simple thing, though, you must explore the
complex, collect the magnetic keys needed to explore
further, find the controller cards for all the cybernetic
devices that are now an integral part of your body, keep up
the energy level and feed your organic subsystem.
The only way out is blocked by a security door, whose sensor
will not let pass any synthetical being, so your only chance
is to disable the sensor by activating the self destroying
sequence; to sort out how is one of yours problems.
Many others problems are scattered around the complex; some
of them walk, others just wait for you to step on them.
To make the task a bit easyer I have enclosed a brief list
of hints: feel free to ignore them if you are an experienced
RPG player, but at your own peril.
CONTROLS
The game is entirely mouse-driven; if you have already
played with games like Dungen Mastr or Captve you should
have no problems; if not, study carefully the information
screens that are available at the startup by clicking on
'Information' (what else?? ;-)
You can also walk-slide-turn using the arrows and the
Del-Help keys.
Other keys combinations are available, bur they are for
cheating only; I'm sure that you are so smart a player that
you don't need to use them...
HINTS
First of all, find the disk that contains the dictionary;
without it, you are not able to understand what you read.
Try to avoid zones with strong energy fields; they have a
strange effect on magnetic stuff...
Map carefully every level. The complex is build up by four
linked towers with three levels each; for every level there
is a specific hardware key that, connected to the right
terminal, allows you to download the level map, but you
cannot benefit of this until you find the 5th controller
card, so you have only pen and paper to begin with;
Some devices consume more energy than others; use them only
when it is unavoidable;
You don't need to kill every enemy; if you have a light
armour or the 'wrong' weapon, running away could be a good
idea;
Think twice before getting rid of an item that has become
unusable; sometime the damage can be fixed;
Before entering a hole, check the map of the level below:
you could fall into the garbage cruncher instead of reaching
a safe location;
When you find a weapon that you already have, try to think
to an alternative use for it...
Finally, save the game often; you never know what you could
find behind the next corner - or what could find you -.
A FINAL WORD ABOUT DISTRIBUTION
This game is Giftware; this means that If you decide to
keep it, you should send a little donation to the author,
that could decide to write a sequel or even to put the
game-editor in the Public Domain...
Please send comments, suggestions, contributions $-) and/or
insults to:
Fabrizio Bazzo
via del Carso, 29
34170 Gorizia
--- Italy ---
fbazzo@quark.it